I then released a map for the 3Team Bagman mod called Final Fight. This map is a remake of a Quake2 3Team CTF map. It's a smallish map with the three bases (Dragons, Nikkies and Cops) which all connect at the central cash drop area. There are plenty of weapons and other items, ample player spawns and mostly Kingpin standard textures.
This is a small 'two forts' style CTF map which uses custom textures and has 3 ways to get to the opposite base (through the middle or down the side corridors).
The motivation to do this map was that I was experimenting working with angles (like the angled corridors).
There are lots of weapons and items and 16 spawn points per team. I included a few rats and some breakable boxes as well.
Here is a Capture The Flag version of the map based on the Junk Flea map from Combat Arms.
The CTF version is a small to medium sized map set in a junk yard. There are two buildings at either end of the map which are the team bases.The teams' flags are next to the team bases (as seen in the screenshots above).
One of the main features of the map are the crates that you can run through in the middle of the map.
I have updated the CTF CLUB Brawl map that was originally made by [YFS]Mayhem and released CTF Club Brawl 2017. Hypov8 also helped with the update.
Mayhem gave me the source map file so I could update his map.
The main change is a new green wall texture in the Nikkies base. In the original map both bases had the same red wall texture. With Hypo's help I also fixed some visual errors (homs) and made the map a little lighter. I added a tommy and ammo to the flag area and also made other minor changes and fixes.
The map is a largish map mainly set in two clubs (the team bases). The clubs are separated in the middle of the map by a road. The clubs are large and have two levels. There are several bars and even a pool room.
Mayhem made blueprints for his CTF maps and as this is a largish map I have included the two blueprints for this map (level 1 and 2 of the clubs) in the zipfile.
I have now updated the old CTF TNT map and made a similar version to Team TNT 2017.
The main changes in CTF TNT 2018 are that it is now a bit smaller and the bases are in a more open area. I also changed a lot of the weapon and item placement.
I have updated the old Subway Mayhem CTF map that was made by [YFS]Mayhem and called it Subway Mayhem CTF 2018.
Subway Mayhem CTF 2018 is a small to medium sized CTF map. The two team's bases are subway stations. There is a small middle section which is a labrinth of tunnels and sewers.
There are ample weapons and items and also two moving trains that need to be avoided :)
This is a version of the dm village map for Crash Squad Mod.
It is for the bombing scenario.
A remake of the old piss_hole_jnr map for the Halloween mod. The new version os called Halloween Piss Hole.
It's a small one room map that is mayhem with a few people playing.
I also created a version of Fear Factory DM Map for the Power2 Mod.
Power2 is a team based, capture and hold style game similar in play to the Unreal Tournament mod 'Domination' There are three control points that have to be captured and defended.
Fear Factory is a large map based on a dm map from the excellent FPS game Fear. Basically it is a rebuild from scratch of that map. The map is set in and around a factory complex so there are lots of boxes and crates and bits of machinery situated around the map. The texturing is mainly the standard kingpin textures with the inclusion of a few custom ones (some windows and the drink machine for example).
The central area of the map is the factory yard where there are large crates and a large truck rig containing a big container. This area has several exits to the insdie of the factory where you will find many large and small rooms on two levels.
The layout of the map is very good, and so although the map is large it doesn't seem that big when you are playing it. There are weapons and items aplenty, including two HMGs and lots of tommies and shotties.
Power2 client files
Mob Rule, is a smallish street map, and uses mostly custom textures. It was made especially for the Power2 mod
I have also made a version of the Frag'N'Die3 map for Power 2. This one is a little different from other maps as it only has one control point which is on the roof of the building.
But if you try to camp the control point you will end up dead as I included timed explosions on the roof :)
This is a Power2 mod version of the Bagman map Team Deathroom.
The Death Room map is a remake of a map from the game Combat Arms. It's a small map set in an abandoned secret facility.
Everything is close and compact in Death Room, passages are narrow, and the entire map is relatively small. Basically, the map consists of two rooms, separated by a corridor with two automatic doors and a hallway running above the corridor. The uppper hallway can be accessed by climbing a set of stairs in each room. There are also two side hallways between the two rooms.
The map contains three control points which are located in the hallway above the corridor and the two side hallways.
This is a Power2 mod version of the death match map Condemend Arena.
Condemned Arena is a map that is a remake of the map from Unreal Tournament 1999.
The map contains three control points which are located on the roof of the central building and the other two are at opposite ends of the map at ground level.